Race Schedule

Same local time, same vibe.

Stint24 race weekends are built to feel realistic. That means we run the sessions at the
track’s local time, both in real life and in-game.
If we race in France, the schedule below is France time. If we race in the US, it’s US local time.

Why we do this

  • consistent routine (you always know when sessions happen)
  • more immersion (day/night cycle matches the location)
  • cleaner comms (one schedule, no weird conversions)

standard weekend format

One practice session (optional), class-separated qualifying, then a 24-hour race with a rolling start.

Day Local Time Session Notes
Saturday 11:00–14:00 Practice (all classes) Optional practice
Saturday 14:00–14:20 Qualifying – GTP Class-only on track
Saturday 14:20–14:40 Qualifying – LMP2 Class-only on track
Saturday 14:40–15:00 Qualifying – GT3 Class-only on track
Saturday 15:00 Race start (24 hours) Rolling start
Sunday 15:00 Race finish Classification + stewarding

Local time rule

The schedule is always shown in the track’s local timezone.
We will also post a conversion cheat-sheet on Discord for convenience.

Weather & conditions

When possible, we aim to mirror real-world weather (track temp, rain chances, wind),
so the race feels like the event it’s inspired by.

Rolling start

The race uses a rolling start. Detailed start procedure (multiclass gaps, no passing rules)
is covered in the rulebook + the event briefing.

Note:
The exact session settings (laps, incident limits, time acceleration, cautions, etc.) can vary by event and will
always be published in the weekly briefing on Discord.