Same local time, same vibe.
Stint24 race weekends are built to feel realistic. That means we run the sessions at the
track’s local time, both in real life and in-game.
If we race in France, the schedule below is France time. If we race in the US, it’s US local time.
- consistent routine (you always know when sessions happen)
- more immersion (day/night cycle matches the location)
- cleaner comms (one schedule, no weird conversions)
standard weekend format
One practice session (optional), class-separated qualifying, then a 24-hour race with a rolling start.
| Day | Local Time | Session | Notes |
|---|---|---|---|
| Saturday | 11:00–14:00 | Practice (all classes) | Optional practice |
| Saturday | 14:00–14:20 | Qualifying – GTP | Class-only on track |
| Saturday | 14:20–14:40 | Qualifying – LMP2 | Class-only on track |
| Saturday | 14:40–15:00 | Qualifying – GT3 | Class-only on track |
| Saturday | 15:00 | Race start (24 hours) | Rolling start |
| Sunday | 15:00 | Race finish | Classification + stewarding |
Local time rule
The schedule is always shown in the track’s local timezone.
We will also post a conversion cheat-sheet on Discord for convenience.
Weather & conditions
When possible, we aim to mirror real-world weather (track temp, rain chances, wind),
so the race feels like the event it’s inspired by.
Rolling start
The race uses a rolling start. Detailed start procedure (multiclass gaps, no passing rules)
is covered in the rulebook + the event briefing.
The exact session settings (laps, incident limits, time acceleration, cautions, etc.) can vary by event and will
always be published in the weekly briefing on Discord.
